﻿/*
 * Copyright (C) 2018 Slicol Tang. All rights reserved.
 * 
 * Licensed under the MIT License (the "License"); 
 * you may not use this file except in compliance with the License. 
 * You may obtain a copy of the License at
 * http://opensource.org/licenses/MIT
 * Unless required by applicable law or agreed to in writing, 
 * software distributed under the License is distributed on an "AS IS" BASIS, 
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, 
 * either express or implied. 
 * See the License for the specific language governing permissions and limitations under the License.
*/


using UnityEngine;

namespace SGF.Unity.Utils
{
    public class NetUtils
    {
        public static bool IsWifi()
        {
            return Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork;
        }


        public static bool IsAvailable()
        {
            return Application.internetReachability != NetworkReachability.NotReachable;
        }


        public static string SelfIP
        {
            get { return UnityEngine.Network.player.ipAddress; }
        }

    }
}
